воскресенье, 27 ноября 2011 г.

CCRepeatForever + CCSequence

id yourDelaying = [CCDelayTime actionWithDuration:5.0f];
id yourSequence = [CCSequence actions:[CCAnimate actionWithAnimation:yourAnimation], yourDelaying, nil];
CCRepeatForever *repeatAction = [CCRepeatForever actionWithAction:yourSequence];
[yourSprite runAction:repeatAction];